Pantry Sessions: The Isu and Gaming Experience

Video games are becoming increasingly complex systems with many moving parts. And the glue that holds all these pieces together is the game design family - they connect the ideas of many into a coherent, enchanting gameplay experience.


This Pantry Session, we sit down with Associate Game Director Antoine Henry who talks about the art of being a game designer. Armed with his love for linguistics and passion for all things creative, he delves into the process of developing the wonderous Isu language of Assassin’s Creed Valhalla and even shares tips for aspiring Game Designers!


Check it out here:

Looking to dig deeper into the mysteries of Assassin’s Creed Valhalla? Have a read at our Made in Singapore – The Secrets of Assassin’s Creed Valhalla article for more secrets – or spoilers!


We would also like to give a shoutout to Access the Animus for their brilliant video on the Isu language and for letting us feature parts of it.

Check out how they decoded the Isu language here.

Check out Access the Animus' Youtube Page here.