We’re back with another piece for the Meet Our Newcomers series, where you’ll get to know the freshest additions to our family, hear their thoughts on our inclusive onboarding process, and get their first impressions of our studio.
This time, we’re introducing you to Project Manager Ben Low who comes with an indie backstory and a massive love for transformers! Check out his journey and induction into our studio here.
Q: How did you come across this opportunity at Ubisoft Singapore?
A: I’ve had my sights on Ubisoft for about 8 years now, but a series of divergent life decisions meant I had to hold it off till now. When I graduated from a games incubation program years ago, I was faced with a difficult choice – to try for a position at Ubisoft or co-found a mobile games studio.
As a new father then, the idea of entrepreneurship and flexible hours intrigued me. Hence, I devoted myself to building an indie studio developing the most innovative mobile games. The journey wasn’t easy but with much sweat, blood and tears, we managed to make significant progress before getting our studio acquired. It may have taken a while to get to Ubisoft Singapore, but the process was inspiring, and I wouldn’t have done it any other way. I’m now on a new adventure and it really does feel like a dream come true.
Q: What was the interview and hiring process like?
A: This may sound odd, but I like interviews as they give me personal retrospective, and more importantly, an opportunity to learn from those in the industry. The hiring process at Ubisoft is people centric and extremely efficient (it took just 3 weeks!). They made me feel valued from the onset, way before they decided if I was the right fit for the position and were extremely open and honest in their sharing. I would consider it a huge win even if I didn’t get the job offer.
Q: How would you describe your first week at Ubisoft Singapore?
A: It was exhilarating! It’s so full of life and energy here, and everyone has welcomed me with such warmness. The team wholeheartedly supported me with their knowledge of the studio and it’s also great to have a helpful work buddy, along with friends and managers that go out of their way to help me onboard.
What are some of the things you're looking forward to most at the studio?
I’m really looking forward to working and learning with the incredible teams here. The people I know have plenty of good things to say about their peers even though they, themselves are amongst some of the best developers I know. The processes, pipelines, and the internal workings of a AAA studio have always intrigued me and now, I’m part of the squad working on these cool titles!
Q: What do you enjoy doing outside of work?
A: It’s pretty obvious but I’m an avid collector of Transformers toys as seen in my first photo! I’ve been collecting them since the 2000s and do have quite the collection. In fact, if I bring a unique figure to work every day, I probably could show something different for a decade or so.